Download Ballance the Ball - One Hour Reskin - iOS 10 and Swift 3 ready nulled download

Updated for iOS10 and Swift 3​!!! Now supports Fyber! FASTEST RESKIN EVER: Only 23 images! Hey, guys! Rebeloper here! I wanna show youhow to put your app on the App Store Tonight.Not in two months, not in a week butTONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch video here: https://player.vimeo.com/video/148249787

FEATURES

Coded in Cocos2D with SpriteBuilder – the leading engine for iOS indie games
Written in Swift – say hello to the new programming language for iOS
iOS10 ready – embracing the power of the best OS on mobile
64 bit supported – always up to date with Apple’s requirements
iPhone7, iPhone7Plus and iPad Pro ready – beautiful on all devices

AdMob Banner – top banner throughout the whole game
Chartboost Interstitials – full screen ads with Ads Frequency feature
Supersonic Interstitials – full screen ads with Ads frequency feature
Fyber Interstitials – full screen ads with Ads frequency feature
Game Center Leaderboard – rank, challenge and share your best score
Rating System – smart rating powered by iRate
No Ads In App Purchase – boost your revenue

Addicting gameplay. Watch it here: https://player.vimeo.com/video/155275280

Here is an updated video of the gameplay on a real device: https://player.vimeo.com/video/170404537

HOW TO SETUP AND RESKIN

Only 23 images to reskin. Easiest reskin ever! You’ll be ready in under an hour.
When adding the Level System you will have only 15 images to reskin.
When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support.Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

CHANGE LOG

3.0.0 – (08.01.2017) – CRITICAL

Updated to Sprite Kit – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONS – Sprite Builder has been removed

2.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

1.1.0 – (09.12.2015) – OPTIONAL

Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

1.0.3 – (15.11.2015) – OPTIONAL

Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

1.0.2 – (02.11.2015) – OPTIONAL

Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
Updated Documentation to 1.3 (minor typos)

1.0.1 – (13.10.2015) – CRITICAL

Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’.2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it toYES.) – Details here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

1.0.0 – (05.10.2015)

Initial Release

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